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Crushing System: Difference between revisions

From ModEnc²
en>DCoder
Created
 
en>Nighthawk200
Tested by changing the warhead of DefaultDeathWeapon. No effect, so I would assume it's not this warhead,
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{{NeedTesting}}
{{NeedTesting}}
;In YR, if object B is a VehicleType, then an explosion will be triggered by object B's death
;In YR, if object B is a VehicleType, then an explosion will be triggered by object B's death
:firing an unknown amount of damage and using an unknown warhead, possibly [{{TTL|CombatDamage}}]{{TTL|DeathWeapon}}
:firing an unknown amount of damage and using an unknown warhead.


[[Category: Systems]]
[[Category: Systems]]

Revision as of 00:49, 22 June 2008

This article describes how the crushing system works.

Whether object A can crush object B is determined by
several flags, detailed here
The sound to be played afterwards is determined by
Template:TTL on object B
Whether object A should change its appearance while crushing is determined by
Template:TTL on object A

Template:NeedTesting

In YR, if object B is a VehicleType, then an explosion will be triggered by object B's death
firing an unknown amount of damage and using an unknown warhead.