Jump to content

CreateSound: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
en>Electro
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound this object makes when it is built or trained and first appears from the relevant Factory=. The sound must be a valid entry from the [SoundList] in SOUND.INI. This is invariably a 'global' type sound (see the SOUND.INI Guide) and is used to warn all players on the map that the unit has been created.
|name=CreateSound
|files={{Categ|rules(md).ini}}
|values={{values|string|Valid '[[Type|global]]' type sound names}}
|special=
|default=
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
Specifies the sound this object makes when it is built or trained. As this is always a [[Type|'global' type sound]], it is used to warn all players on the map that this unit has been created. The sound must be a valid entry listed in the [[SoundList]] section of [[sound(md).ini]].

Revision as of 14:05, 13 April 2008

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CreateSound
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Valid 'global' type sound names)
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes


Specifies the sound this object makes when it is built or trained. As this is always a 'global' type sound, it is used to warn all players on the map that this unit has been created. The sound must be a valid entry listed in the SoundList section of sound(md).ini.