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Craters: Difference between revisions

From ModEnc²
en>Crimsonum
Added flag template, links, and updated the information.
en>ATHSE
m Clarify
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This flag lists the [[SmudgeTypes|smudges]] to be used as craters, in order of increasing crater size. However, this list is merely a remnant from {{ts}}'s development, and as such is entirely obsolete. In {{ts}} through {{yr}}, craters are left as a combination of [[crater|animation settings]] and [[damage|weapon damage]] dealt to the [[cell]].
This flag lists the [[SmudgeTypes|smudges]] to be used as craters, in order of increasing crater size. However, this list is merely a remnant from {{ts}}'s development, and as such is entirely obsolete. In {{ts}} through {{yr}}, craters are left as a combination of [[crater|animation settings]] and [[damage|weapon damage]] dealt to the [[cell]].
In Red Alert 2 specifically, any SmudgeTypes with Crater=yes are considered for placement by the game, they do not need to be explicitly defined anywhere else.

Revision as of 02:27, 17 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Craters
File(s): rules(md).ini
Values: Comma-separated list of strings.
Applicable to: CombatDamage

Logic related to Craters, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



This flag lists the smudges to be used as craters, in order of increasing crater size. However, this list is merely a remnant from Tiberian Sun's development, and as such is entirely obsolete. In Tiberian Sun through Yuri's Revenge, craters are left as a combination of animation settings and weapon damage dealt to the cell.

In Red Alert 2 specifically, any SmudgeTypes with Crater=yes are considered for placement by the game, they do not need to be explicitly defined anywhere else.