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CombatLightSize: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be used to determine an override to the size of the flash of combat light at the point of impact of the warhead if Bright=yes is set. Should be set to a percentage, with 100% meaning full size. By default, the size of the combat light effect is calculated based on the amount of damage inflicted by the warhead, with each impact.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|percentages}}
|default=100%
|types={{categ|Warhead}}
|ra2=yes
|yr=yes
}}
Can be used to determine an override to the size of the flash of combat light at the point of impact of the warhead if {{f|Bright|yes|link}} is set.<br>
with '''100%''' meaning full size. By default, the size of the combat light effect is calculated based on the amount of damage inflicted by the warhead, with each impact.

Revision as of 03:20, 26 October 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CombatLightSize
File(s): Rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 100%
Applicable to: Warhead


Can be used to determine an override to the size of the flash of combat light at the point of impact of the warhead if Bright=yes is set.
with 100% meaning full size. By default, the size of the combat light effect is calculated based on the amount of damage inflicted by the warhead, with each impact.