Cluster: Difference between revisions
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* ''Do these explosions each account for full damage, or is the Damage= divided by Cluster=?'' | * ''Do these explosions each account for full damage, or is the Damage= divided by Cluster=?'' | ||
In ''Red Alert 2'' and ''Yuri's Revenge'', this flag is loaded from the INI, but does not appear to be used. The game instead defaults to | In ''Red Alert 2'' and ''Yuri's Revenge'', this flag is loaded from the INI, but does not appear to be used. The game instead defaults to 9 cluster explosions (or instances of the <tt>AirburstWeapon</tt>), spread in a square pattern. | ||
Revision as of 14:55, 3 March 2011
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| Flag: | Cluster |
| File(s): | Rules(md).ini |
| Values: | Unsigned integers |
| Default: | 0 |
| Applicable to: | Projectiles |
In Tiberian Sun and Firestorm, this flag defines the amount of AirburstWeapon= shots to fire if the projectile has Airburst=yes set. With no AirburstWeapon= set, this defines the number of seperate explosions caused when the projectile hits. The explosions are spread in a circular pattern around the point of impact.
- Do these explosions each account for full damage, or is the Damage= divided by Cluster=?
In Red Alert 2 and Yuri's Revenge, this flag is loaded from the INI, but does not appear to be used. The game instead defaults to 9 cluster explosions (or instances of the AirburstWeapon), spread in a square pattern.






