Jump to content

CloseEnough: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
en>Testid123
mNo edit summary
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|integer}}
|default=0
|types={{categ|General}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
If an AI controlled unit is trying to get a location which is blocked, it will abort movement when it gets this close (in cells) to that intended destination. This stops the AI hanging up and trying to move units into blocked cells.
If an AI controlled unit is trying to get a location which is blocked, it will abort movement when it gets this close (in cells) to that intended destination. This stops the AI hanging up and trying to move units into blocked cells.

Revision as of 15:06, 9 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CloseEnough
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: General


If an AI controlled unit is trying to get a location which is blocked, it will abort movement when it gets this close (in cells) to that intended destination. This stops the AI hanging up and trying to move units into blocked cells.