CloseEnough: Difference between revisions
Appearance
en>DCoder No edit summary |
en>Testid123 mNo edit summary |
||
| Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|integer}} | |||
|default=0 | |||
|types={{categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
If an AI controlled unit is trying to get a location which is blocked, it will abort movement when it gets this close (in cells) to that intended destination. This stops the AI hanging up and trying to move units into blocked cells. | If an AI controlled unit is trying to get a location which is blocked, it will abort movement when it gets this close (in cells) to that intended destination. This stops the AI hanging up and trying to move units into blocked cells. | ||
Revision as of 15:06, 9 January 2025
|
|
|
|
|
|
| Flag: | CloseEnough |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | General |
If an AI controlled unit is trying to get a location which is blocked, it will abort movement when it gets this close (in cells) to that intended destination. This stops the AI hanging up and trying to move units into blocked cells.





