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CliffBackImpassability: Difference between revisions

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Time to be random. Updating with DCoder's info.
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m Correcting a bit
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This flag determines how impassable the terrain behind cliffs is. Basically, the flag controls how far away from the edge of a cliff a structure has to be placed, or how near to the edge of a cliff a unit can move. 2 is the only value that will work correctly, as the game will then assume that all cliffs are 4 cells high.
This flag determines how impassable the terrain behind cliffs is. Basically, the flag controls how far away from the edge of a cliff a structure has to be placed, or how near to the edge of a cliff a unit can move. 2 is the only value that will work correctly, and even then the game will assume that all cliffs are 4 cells high.

Revision as of 20:42, 19 June 2008

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CliffBackImpassability
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


This flag determines how impassable the terrain behind cliffs is. Basically, the flag controls how far away from the edge of a cliff a structure has to be placed, or how near to the edge of a cliff a unit can move. 2 is the only value that will work correctly, and even then the game will assume that all cliffs are 4 cells high.