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ChronoTrigger: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not there is a distance-dependant delay that units remain 'static' after Chronoshifting. This applies to units moved by the Chronosphere and to units that can teleport themselves. If this is set to 'no' then all teleporting is instantaneous with a delay equal to ChronoMinimumDelay= (see below).
|values={{Values|bool}}
|default=yes
|types={{Categ|General|[General]}}
|ra2=yes
|yr=yes
}}
 
This flag determines whether or not the amount of time in [[Frame|frames]] that it takes for a [[TechnoTypes|unit]] with {{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|link}} (chronoshift) to phase in{{fnl|1}} after moving to a new location, should be a function of the distance traveled.
 
If {{f|{{PAGENAME}}|yes|link}} and the unit moves a sufficient distance in [[Lepton|leptons]] of at least {{s|General|link}}{{arr}}{{f|ChronoRangeMinimum|link}}, phase-in time depends on {{s|General}}{{arr}}{{f|ChronoDistanceFactor|link}}. Otherwise, the time will always be equal to {{s|General}}{{arr}}{{f|ChronoMinimumDelay|link}}.
 
==See also==
* {{f|ChronoMinimumDelay|link}}
* {{f|ChronoDistanceFactor|link}}
* {{f|ChronoRangeMinimum|link}}
 
==Notes==
{{fn|1|While a unit is phasing in it cannot move or fire any [[weapons]], but it can still take damage and perform some auxilliary functions such as deploying.}}

Revision as of 00:46, 13 December 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ChronoTrigger
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: [General]


This flag determines whether or not the amount of time in frames that it takes for a unit with Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} (chronoshift) to phase in1 after moving to a new location, should be a function of the distance traveled.

If ChronoTrigger=yes and the unit moves a sufficient distance in leptons of at least [General]ChronoRangeMinimum, phase-in time depends on [General]ChronoDistanceFactor. Otherwise, the time will always be equal to [General]ChronoMinimumDelay.

See also

Notes

1 While a unit is phasing in it cannot move or fire any weapons, but it can still take damage and perform some auxilliary functions such as deploying.