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ChronoReinfDelay: Difference between revisions

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{{Flag
{{Flag
|values={{Values|unsigned integers}}
|values={{Values|unsigned integers}}
|default=60
|default=180
|types={{Categ|General}}
|types={{Categ|General}}
|ra2=yes
|ra2=yes
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|rp=yes
|rp=yes
}}
}}
'''ChronoReinfDelay''' specifies the delay in frames that units will take to fully "phase in" after being given to a player via the "reinforce by chronoshift" map trigger. This is needed because the units are simply created where they are reinforced to, rather than being teleported some distance; thus the normal chronoshift algorithm cannot be used to determine the delay.
'''ChronoReinfDelay''' specifies the delay in frames that units will take to fully "phase in" after being given to a player via the "reinforce by chronoshift" map trigger. This is needed because the units are simply created where they are reinforced to, rather than being teleported some distance; thus the normal chronoshift algorithm cannot be used to determine the delay.

Revision as of 13:21, 27 October 2024

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Flag: ChronoReinfDelay
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 180
Applicable to: General


ChronoReinfDelay specifies the delay in frames that units will take to fully "phase in" after being given to a player via the "reinforce by chronoshift" map trigger. This is needed because the units are simply created where they are reinforced to, rather than being teleported some distance; thus the normal chronoshift algorithm cannot be used to determine the delay.