ChronoReinfDelay: Difference between revisions
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en>DCoder m Adding default as per General -> Applicable INI Flags |
en>EvilRenegade m Replacing Template:TTL with Template:F. |
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{{ | {{f|{{PAGENAME|link}}}} specifies the delay in frames that units will take to fully "phase in" after being given to a player via the "reinforce by chronoshift" map trigger. This is needed because the units are simply created where they are reinforced to, rather than being teleported some distance; thus the normal chronoshift algorithm cannot be used to determine the delay. | ||
Revision as of 09:45, 27 November 2009
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| Flag: | ChronoReinfDelay |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 60 |
| Applicable to: | General |
Template:PAGENAME specifies the delay in frames that units will take to fully "phase in" after being given to a player via the "reinforce by chronoshift" map trigger. This is needed because the units are simply created where they are reinforced to, rather than being teleported some distance; thus the normal chronoshift algorithm cannot be used to determine the delay.





