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ChronoMinimumDelay: Difference between revisions

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Latest revision as of 21:38, 31 March 2025

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Flag: ChronoMinimumDelay
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: [General]


This flag specifies the minimum amount of time in frames that it takes for a unit with Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} (chronoshift) to phase in1 after moving to a new location.

Phase-in time may only be longer than ChronoMinimumDelay if [General]ChronoTrigger=yes and the unit moves a sufficient distance in leptons of at least [General]ChronoRangeMinimum. In that case, the exact time depends on [General]ChronoDistanceFactor.

See also

Notes

1 While a unit is phasing in it cannot move or fire any weapons, but it can still take damage and perform some auxilliary functions such as deploying.