ChargedAnimTime: Difference between revisions
Appearance
en>Beowulf No edit summary |
en>Beowulf |
||
| Line 10: | Line 10: | ||
==Note== | ==Note== | ||
Should the structure house multiple superweapons, ChargedAnimTime | Should the structure house multiple superweapons, ChargedAnimTime does not work independently of each and will trigger the structure's SuperAnim when either one reaches the specified time. | ||
Revision as of 08:40, 20 August 2009
|
|
|
|
|
|
| Flag: | ChargedAnimTime |
| File(s): | rules(md).ini |
| Values: | Integers |
| Default: | 0 |
| Applicable to: | BuildingTypes |
Used on BuildingTypes that have Template:TTL, or Template:TTL, defined and determines the time in which a superweapon's charge timer should trigger the structure's SuperAnim sequences. Purely used as a visual effect to show a superweapon structure's state of readiness.
Note
Should the structure house multiple superweapons, ChargedAnimTime does not work independently of each and will trigger the structure's SuperAnim when either one reaches the specified time.





