ChargedAnimTime: Difference between revisions
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{{ | {{Flag | ||
|files={{Categ|ini=rules}} | |||
|values=Integers | |||
|default=0 | |||
|types={{Categ|BuildingTypes}} | |||
|yr=yes | |||
|ra2=yes | |||
}} | |||
Used on [[BuildingTypes]] that have {{TTL|SuperWeapon}}, or {{TTL|SuperWeapon2}}, defined and determines the time in which a superweapon's charge timer should trigger the structure's SuperAnim sequences. Purely used as a visual effect to show a superweapon structure's state of readiness. | |||
==Note== | |||
Should the structure house multiple superweapons, ChargedAnimTime applies to each one and does not work independently of each other. | |||
Revision as of 08:39, 20 August 2009
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| Flag: | ChargedAnimTime |
| File(s): | rules(md).ini |
| Values: | Integers |
| Default: | 0 |
| Applicable to: | BuildingTypes |
Used on BuildingTypes that have Template:TTL, or Template:TTL, defined and determines the time in which a superweapon's charge timer should trigger the structure's SuperAnim sequences. Purely used as a visual effect to show a superweapon structure's state of readiness.
Note
Should the structure house multiple superweapons, ChargedAnimTime applies to each one and does not work independently of each other.





