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CellSpread: Difference between revisions

From ModEnc²
en>DCoder
Rewrite (note to self, CellInset was on this page too for some reason)
en>Nighthawk200
m Template updated
Line 3: Line 3:
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=float
|values=float
|special=None
|default=0
|default=0
|types={{Categ|Warhead|Warheads}}
|types={{Categ|Warhead|Warheads}}
|games=[[RA2]], [[YR]]
|ra2=yes
|yr=yes
|rp=yes
}}
}}



Revision as of 12:32, 4 March 2007

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CellSpread
File(s): Rules(md).ini
Values: float
Default: 0
Applicable to: Warheads


This flag defines the cell spread of the warhead, in other words, if you imagine the warhead impact point as the center of a circle, the CellSpread (measured in cells) would be the radius, and the circle would indicate the area that feels the impact of this warhead. See PercentAtMax for details on how the amount of damage is calculated.

Note: setting this to values over 11 will cause Internal Errors when the warhead is supposed to detonate.