CellRangefinding: Difference between revisions
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Latest revision as of 21:38, 31 March 2025
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| Flag: | CellRangefinding |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
Can be set to 'yes' or 'no' and specifies whether or not targeting of the weapon should be based on inter-cell distances only rather than in leptons. This is normally used on short range weapons which do not use whole numbers as their Range= to ensure that they actually hit the target instead of hitting the ground near it should that target move (for example the LimboLaunch= type weapons).





