CellInset: Difference between revisions
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en>Crimsonum Updated according to research by tomsons26 |
m 2 revisions imported |
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Revision as of 21:38, 31 March 2025
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| Flag: | CellInset |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Applicable to: | Warheads |
This is used by AI-controlled units only. If those units do not have PreventAutoDeploy=yes set, then they will automatically deploy when their target is within this number of cells of the warheads' CellSpread, on the presumption that the target is now within the warheads' range of effect.
Use this to tell autodeploy how much inside CellSpread we need to get before autodeploying.
Bugs/Side-Effects/Unexpected Limitations
While the necessary logic exists in the game executable, it is never called, therefore this flag does nothing in-game.





