CameraRange: Difference between revisions
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{{ | {{Flag | ||
Distance, in cells, around a 'camera' weapon to reveal the map. If you | |values={{Values|unsigned integer}} | ||
|files={{ini|rules}} | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
{{obsolete|{{ts}} to {{yr}}}} | |||
Distance, in cells, around a 'camera' weapon to reveal the map. If you [[Camera]] to a weapon, this tells the game that the weapon inflicts no damage but instead reveals the map for this number of cells around the 'target'. This is a useful way to make a 'spy plane' type weapon. | |||
Revision as of 03:12, 7 December 2019
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| Flag: | CameraRange |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Applicable to: | General |
Distance, in cells, around a 'camera' weapon to reveal the map. If you Camera to a weapon, this tells the game that the weapon inflicts no damage but instead reveals the map for this number of cells around the 'target'. This is a useful way to make a 'spy plane' type weapon.






