Jump to content

CLDisableBlue: Difference between revisions

From ModEnc²
en>Vinifera7
Redirects are for pansies that can't be bothered to explain flags individually.
en>EvilRenegade
m Replacing Template:TTL with Template:F.
Line 10: Line 10:
}}
}}


This flag determines whether or not the blue color channel for [[Combat_Lighting|combat lighting]] will be disabled for linked [[weapons]] with {{TTL|Bright|yes}} set.
This flag determines whether or not the blue color channel for [[Combat_Lighting|combat lighting]] will be disabled for linked [[weapons]] with {{f|Bright|yes|link}} set.


Disabling the blue channel effectively alters the color of light, leaving the red and green channels (if not disabled as well), and resulting in yellow colored light.
Disabling the blue channel effectively alters the color of light, leaving the red and green channels (if not disabled as well), and resulting in yellow colored light.


==See also==
==See also==
* {{TTL|CLDisableRed}}
* {{f|CLDisableRed|link}}
* {{TTL|CLDisableGreen}}
* {{f|CLDisableGreen|link}}


==External links==
==External links==
* [http://en.wikipedia.org/wiki/Color_theory Color Theory] on Wikipedia
* [http://en.wikipedia.org/wiki/Color_theory Color Theory] on Wikipedia
* [http://en.wikipedia.org/wiki/Yellow Yellow] on Wikipedia
* [http://en.wikipedia.org/wiki/Yellow Yellow] on Wikipedia

Revision as of 09:43, 27 November 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CLDisableBlue
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: Warheads


This flag determines whether or not the blue color channel for combat lighting will be disabled for linked weapons with Bright=yes set.

Disabling the blue channel effectively alters the color of light, leaving the red and green channels (if not disabled as well), and resulting in yellow colored light.

See also

External links