Jump to content

C4: Difference between revisions

From ModEnc²
en>Nighthawk200
Desperately needed a fixup.
en>DCoder
m Adding Ability
Line 1: Line 1:
== As a Flag ==
{{flag
{{flag
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
Line 20: Line 22:


To avoid structures being destroyed by C4, add the {{TTL|CanC4|no}} tag to them. (Note that this will not avoid the Chrono Commando's "FakeC4", which is a regular weapon.)
To avoid structures being destroyed by C4, add the {{TTL|CanC4|no}} tag to them. (Note that this will not avoid the Chrono Commando's "FakeC4", which is a regular weapon.)
== As an ability ==
{{Tt|C4}} is also a possible value for {{TTL|VeteranAbilities}} or {{TTL|EliteAbilities}}, although in {{ra2}} and {{yr}} it doesn't work correctly.

Revision as of 14:40, 19 July 2008

As a Flag

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: C4
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


This tag determines if set to yes, that this Template:TTL can instantly blow up enemies' structures by entering them. The Template:TTL doesn't get consumed. (Example units are Tanya and the Navy SEAL.)

Note that Template:TTL must be set on this unit, as it takes priority over Template:TTL.

To avoid structures being destroyed by C4, add the Template:TTL tag to them. (Note that this will not avoid the Chrono Commando's "FakeC4", which is a regular weapon.)

As an ability

C4 is also a possible value for Template:TTL or Template:TTL, although in Red Alert 2 and Yuri's Revenge it doesn't work correctly.