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Buildup: Difference between revisions

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==Note==
==Note==
*If [[BuildingTypes]] does not contain the '''Buildup''' or '''Buildup=none''' tags, you will not be able to sell [[BuildingTypes]]+The [[UndeploysInto]] tag cannot be used.
*If [[BuildingTypes]] does not contain the '''Buildup''' or '''Buildup=none''' tags, you will not be able to sell [[BuildingTypes]]+The [[UndeploysInto]] tag cannot be used.
=Tag {{f|Enslaves||link}}+{{f|SlavesNumber||link}} can break tag restrictions [[UndeploysInto]] '''(The game will automatically control [[TechnoTypes]] When the tag is used [[UndeploysInto]])'''.
=Tag {{f|Enslaves||link}}+{{f|SlavesNumber||link}} can break tag restrictions [[UndeploysInto]] '''(The game will automatically control [[TechnoTypes]] When the tag is used [[UndeploysInto]])'''.<br>
*If BuildingTypes A have Image=BuildingTypes B<br>
But BuildingTypes B has '''Buildup=none''' the game uses animations. '''Buildup''' of BuildingTypes A instead<br>
But if BuildingTypes B has '''Buildup=[[Animations]]''' the game will use animations. '''Buildup''' of BuildingTypes B instead<br>

Revision as of 17:26, 22 December 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Buildup
File(s): art(md).ini
Values: Strings (names of Animations)
Default: none
Applicable to: BuildingTypes


Specifies the buildings buildup animation. Animations listed here do not need to have extra entries in art.ini or be listed in the rules.ini animations list, as they are handled automatically.
This flag is spelled with a small ' u ', not a big ' U '

Note

=Tag Enslaves=+SlavesNumber= can break tag restrictions UndeploysInto (The game will automatically control TechnoTypes When the tag is used UndeploysInto).

  • If BuildingTypes A have Image=BuildingTypes B

But BuildingTypes B has Buildup=none the game uses animations. Buildup of BuildingTypes A instead
But if BuildingTypes B has Buildup=Animations the game will use animations. Buildup of BuildingTypes B instead