BuildTimeMultiplier: Difference between revisions
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en>Renegade Rewrite - way too complicated phrasing again. |
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| | |files={{categ|rules(md).ini}} | ||
| | |values={{values|floats}} | ||
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|types=[[VehicleTypes]], [[BuildingTypes]], [[InfantryTypes]], [[AircraftTypes]] | |types=[[VehicleTypes]], [[BuildingTypes]], [[InfantryTypes]], [[AircraftTypes]] | ||
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'''<code>BuildTimeMultiplier</code>''' is a multiplier to the time it takes for an object to be built. In unmodified {{yr}}, it is used primarily to make cheap tanks take longer to build, in order to make early tank rushes difficult or to generally balance out the game. It does, however, also work the other way around, and can speed up the build time of expensive units. | |||
Revision as of 02:33, 15 April 2008
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| Flag: | BuildTimeMultiplier |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 1.0 |
| Applicable to: | VehicleTypes, BuildingTypes, InfantryTypes, AircraftTypes |
BuildTimeMultiplier is a multiplier to the time it takes for an object to be built. In unmodified Yuri's Revenge, it is used primarily to make cheap tanks take longer to build, in order to make early tank rushes difficult or to generally balance out the game. It does, however, also work the other way around, and can speed up the build time of expensive units.





