BuildTimeMultiplier: Difference between revisions
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{{ | __NOTOC__ | ||
{{Flag | |||
|name=BuildTimeMultiplier | |||
|files=rules(md).ini | |||
|values=positive decimals | |||
|default=1.0 | |||
|types=[[VehicleTypes|Vehicles]], [[BuildingTypes|Structures]], [[InfantryTypes|Infantry]], [[AircraftTypes|Aircraft]] | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This is a multiplier to the time it takes for this object to build. This is used primarily to limit tank rushes in the early parts of a game. This can be help make cheap but powerful units take long periods of time to build or expensive but weaker units build very quickly. [[Cost]]= usually dictates this time, so this is primarily an override for the aforementioned purpose. | |||
Revision as of 22:50, 14 April 2008
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| Flag: | BuildTimeMultiplier |
| File(s): | rules(md).ini |
| Values: | positive decimals |
| Default: | 1.0 |
| Applicable to: | Vehicles, Structures, Infantry, Aircraft |
This is a multiplier to the time it takes for this object to build. This is used primarily to limit tank rushes in the early parts of a game. This can be help make cheap but powerful units take long periods of time to build or expensive but weaker units build very quickly. Cost= usually dictates this time, so this is primarily an override for the aforementioned purpose.





