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Fixing Infrastructure/DontCare formatting bug
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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
It has not been fully determined exactly how this is used although it is new to the Red Alert 2 game engine which suggests it could be employed to determine which 'category' the icon appears in on the sidebar. This can be set to any of the following;-<br />
It has not been fully determined exactly how this is used although it is new to the Red Alert 2 game engine which suggests it could be employed to determine which 'category' the icon appears in on the sidebar. This can be set to any of the following:
<br />
 
  Combat   The structure is used specifically for a combat or defensive purpose<br />
  Combat The structure is used specifically for a combat or defensive purpose
Infrastructure       Not known, appears to have no significant effect<br />
Infrastructure Not known, appears to have no significant effect
  Resource The structure provides the player with the ability to store or use money<br />
  Resource The structure provides the player with the ability to store or use money
  Power The structure supplies power to the player<br />
  Power The structure supplies power to the player
  Tech The structure provides new construction options<br />
  Tech The structure provides new construction options
DontCare             Strange one, the objects Cameo= displays as if it is partly built
DontCare Strange one, the objects Cameo= displays as if it is partly built
 
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Revision as of 17:43, 5 September 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BuildCat
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




It has not been fully determined exactly how this is used although it is new to the Red Alert 2 game engine which suggests it could be employed to determine which 'category' the icon appears in on the sidebar. This can be set to any of the following:

	Combat		The structure is used specifically for a combat or defensive purpose
	Infrastructure	Not known, appears to have no significant effect
	Resource	The structure provides the player with the ability to store or use money
	Power		The structure supplies power to the player
	Tech		The structure provides new construction options
	DontCare	Strange one, the objects Cameo= displays as if it is partly built

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