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BridgeVoxelMax: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Determines the maximum number of ExplosiveVoxelDebris= types that are spawned from each section of bridge that is destroyed.
|values={{Values|unsigned integer}}
|files={{ini|rules}}
|types={{Categ|General}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
{{obsolete|{{ts}} to {{yr}}}}
Used to control maximum debris from each destroyed bridge section. Debris in question being presumably [[ExplosiveVoxelDebris]].
 
This entry is read but is not used.

Revision as of 02:49, 7 December 2019

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BridgeVoxelMax
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Logic related to BridgeVoxelMax, as a whole or in part, is obsolete in Tiberian Sun to Yuri's Revenge.

Used to control maximum debris from each destroyed bridge section. Debris in question being presumably ExplosiveVoxelDebris.

This entry is read but is not used.