BridgeStrength: Difference between revisions
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en>DCoder Rewrite |
en>Nighthawk200 m Template updated |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=unsigned integers | |values=unsigned integers | ||
|default=0 ? | |default=0 ? | ||
|types={{Categ|CombatDamage}} | |types={{Categ|CombatDamage}} | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Bridge tiles are assumed to have {{TTL|Armor|none}} and this much {{TTL|Strength}} for damage calculation purposes, i.e. after taking this much damage, they will explode. | Bridge tiles are assumed to have {{TTL|Armor|none}} and this much {{TTL|Strength}} for damage calculation purposes, i.e. after taking this much damage, they will explode. | ||
Revision as of 23:31, 2 March 2007
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| Flag: | BridgeStrength |
| File(s): | Rules(md).ini |
| Values: | unsigned integers |
| Default: | 0 ? |
| Applicable to: | CombatDamage |
Bridge tiles are assumed to have Template:TTL and this much Template:TTL for damage calculation purposes, i.e. after taking this much damage, they will explode.





