Bounty: Difference between revisions
Appearance
en>Nighthawk200 Bounty. |
en>EvilRenegade m Replacing Template:TTL with Template:F. |
||
| Line 11: | Line 11: | ||
}} | }} | ||
This flag serves as an override to the normal formula for calculating bounties.<br> | This flag serves as an override to the normal formula for calculating bounties.<br> | ||
If this tag is not present, the game will use the {{ | If this tag is not present, the game will use the {{f|BountyCostMult|link}} * {{f|Cost|link}} formula.<br> | ||
If this tag is present, then the game will give this tag's value of credits to the attacking player. | If this tag is present, then the game will give this tag's value of credits to the attacking player. | ||
Revision as of 09:28, 27 November 2009
|
|
|
|
|
|
| Flag: | Bounty |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Applicable to: | TechnoTypes:
AircraftTypes,
BuildingTypes,
InfantryTypes
and VehicleTypes |
| |
Template:RockPatchFlag
This flag serves as an override to the normal formula for calculating bounties.
If this tag is not present, the game will use the BountyCostMult * Cost formula.
If this tag is present, then the game will give this tag's value of credits to the attacking player.





