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BlendedFog: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This determines whether the 'fog' is blended ('yes') or dithered ('no'). These are two methods used by DirectX fog-table emulation to produce specific graphical effects. As far as I can tell, this is unused in Red Alert 2 as the 'Fog Of War' appears to have been disabled although FOG.SHP (the alpha-image used to create the fog) is still in the game files and referred to by the game code.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|general}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
This determines whether the ''' 'fog' ''' is blended ''' ('yes') ''' or dithered ''' ('no') '''. These are two methods used by '''DirectX''' fog-table emulation to produce specific graphical effects. As far as I can tell, this is unused in [[Red Alert 2]] as the ''' 'Fog Of War' ''' appears to have been disabled although '''FOG.SHP''' (the alpha-image used to create the fog) is still in the game files and referred to by the game code.

Revision as of 06:13, 2 February 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BlendedFog
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: general


This determines whether the 'fog' is blended ('yes') or dithered ('no') . These are two methods used by DirectX fog-table emulation to produce specific graphical effects. As far as I can tell, this is unused in Red Alert 2 as the 'Fog Of War' appears to have been disabled although FOG.SHP (the alpha-image used to create the fog) is still in the game files and referred to by the game code.