BaseNormal: Difference between revisions
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en>Marshall m styleguide inconsistencies |
en>Renegade Rewrite, previous seemed overly complicated/condescending. |
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|name=BaseNormal | |name=BaseNormal | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=boolean | |values={{values|boolean}} | ||
|default=yes | |default=yes | ||
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
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}} | }} | ||
'''<code>BaseNormal</code>''' controls whether or not you will be allowed to build [[adjacent]] to this [[BuildingType]], assuming you own it. | |||
==Inconsistencies in YR== | |||
Apparently, the developers forgot to add <code>BaseNormal=no</code> to some [[BuildingTypes]] that should not have had the default <code>yes</code>. Most obvious examples of this are two of the defense buildings, Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP) - both of them expand the player's build area, while neither the Tesla Coil nor the Prism Tower does. This was correcteded in the [[UMP]]. | |||
=See also= | =See also= | ||
Revision as of 00:00, 15 April 2008
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| Flag: | BaseNormal |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | BuildingTypes |
BaseNormal controls whether or not you will be allowed to build adjacent to this BuildingType, assuming you own it.
Inconsistencies in YR
Apparently, the developers forgot to add BaseNormal=no to some BuildingTypes that should not have had the default yes. Most obvious examples of this are two of the defense buildings, Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP) - both of them expand the player's build area, while neither the Tesla Coil nor the Prism Tower does. This was correcteded in the UMP.





