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BaseBias: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|integer}}
|default=0
|types={{categ|General}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
This represents the multiplier to the threat target value of an enemy object when it is close to your base, meaning it will take a higher priority when base defenses and units in a defense mission evaluate potential targets. Increasing this value makes the AI more sensitive to threats against its base(s).
This represents the multiplier to the threat target value of an enemy object when it is close to your base, meaning it will take a higher priority when base defenses and units in a defense mission evaluate potential targets. Increasing this value makes the AI more sensitive to threats against its base(s).

Revision as of 14:49, 9 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BaseBias
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: General


This represents the multiplier to the threat target value of an enemy object when it is close to your base, meaning it will take a higher priority when base defenses and units in a defense mission evaluate potential targets. Increasing this value makes the AI more sensitive to threats against its base(s).