BarrelParticle: Difference between revisions
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Latest revision as of 21:37, 31 March 2025
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| Flag: | BarrelParticle |
| File(s): | Rules(md).ini |
| Values: | string (name of ParticleSystem) |
| Default: | None |
| Applicable to: | AudioVisual (TS/FS/RA2) , General (YR) |
Specifies a ParticleSystem that is spawned after an OverlayType with Explodes=yes is destroyed. BarrelParticle= must be a valid particle system, listed in [ParticleSystems], otherwise an Internal Error may occur.





