BarrelParticle: Difference between revisions
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en>DCoder Rewrite, question |
en>DCoder Corrected a link, added NeedTesting |
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{{Flag | {{Flag | ||
|name= | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=Strings (names of ParticleSystems) | |values=Strings (names of ParticleSystems) | ||
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}} | }} | ||
Specifies a [[ParticleSystem]] that is spawned after a barrel explosion. While the rules comments in TS through YR mention a flag called | Specifies a [[ParticleSystems|ParticleSystem]] that is spawned after a barrel explosion. {{NeedTesting}} | ||
While the rules comments in TS through YR mention a flag called {{TTL|Barrel}}, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag. | |||
Revision as of 13:00, 16 July 2006
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| Flag: | BarrelParticle |
| File(s): | Rules(md).ini |
| Values: | Strings (names of ParticleSystems) |
| Special Values: | None |
| Default: | null |
| Applicable to: | AudioVisual (TS/RA2) , General (YR) |
Specifies a ParticleSystem that is spawned after a barrel explosion. Template:NeedTesting While the rules comments in TS through YR mention a flag called Template:TTL, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag.





