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BarrelExplode: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This specifies the animation to display when barrels explode. The animation must be from the [Animations] list and be defined in ART.INI.
|name=BarrelExplode
|files={{Categ|Rules(md).ini}}
|values=Strings (names of Animations)
|special=None
|default=null
|types={{FlagMoved|TS/RA2}}
|games=[[TS]], [[RA2]], [[YR]]
}}
 
Specifies an animation that is played when a barrel explodes. While the rules comments in TS through YR mention a flag called <tt>Barrel=</tt>, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag. The comments also say ";exploding crates animation", suggesting that this might be used for the TS Ammo Crates, but they don't have any identifying flags either, meaning this flag might be useless.

Revision as of 11:57, 8 May 2006

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Flag: BarrelExplode
File(s): Rules(md).ini
Values: Strings (names of Animations)
Special Values: None
Default: null
Applicable to: AudioVisual (TS/RA2) , General (YR)


Specifies an animation that is played when a barrel explodes. While the rules comments in TS through YR mention a flag called Barrel=, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag. The comments also say ";exploding crates animation", suggesting that this might be used for the TS Ammo Crates, but they don't have any identifying flags either, meaning this flag might be useless.