AttackInterval: Difference between revisions
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==Tiberian Sun & Red Alert 2== | ==Tiberian Sun & Red Alert 2== | ||
However, in the later games, Tiberian Sun and Red Alert 2 (and their subsequent expansions), drop this in favor of {{ | However, in the later games, Tiberian Sun and Red Alert 2 (and their subsequent expansions), drop this in favor of {{f|TeamDelays|link}}. | ||
Revision as of 09:26, 27 November 2009
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| Flag: | AttackInterval |
| File(s): | rules(md).ini |
| Values: | Floating Point Numbers |
| Applicable to: | AI |
A delay timer, in minutes, between AI attacks.
Red Alert & Expansions
In Red Alert, and its subsequent expansions, AttackInterval is used as the AI's timer for attacks.
Tiberian Sun & Red Alert 2
However, in the later games, Tiberian Sun and Red Alert 2 (and their subsequent expansions), drop this in favor of TeamDelays.





