AttackDelay: Difference between revisions
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en>EvilRenegade m Replacing Template:TTL with Template:F. |
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The delay, in minutes, before the AI launches its first attack. AttackDelay only applies to the first attack of the game, the rest follow {{ | The delay, in minutes, before the AI launches its first attack. AttackDelay only applies to the first attack of the game, the rest follow {{f|AttackInterval|link}}. | ||
==Red Alert & Expansions== | ==Red Alert & Expansions== | ||
Like {{ | Like {{f|AttackInterval|link}}, Red Alert, and its expansions, uses this value for launching its first attack of the game. | ||
==Tiberian Sun & Red Alert 2== | ==Tiberian Sun & Red Alert 2== | ||
Also like {{ | Also like {{f|AttackInterval|link}}, Tiberian Sun and Red Alert 2, and their respective expansions, drop this in favor of {{f|AIHateDelays|link}}, which assesses which opponent the AI will attack. | ||
Revision as of 09:26, 27 November 2009
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| Flag: | AttackDelay |
| File(s): | rules(md).ini |
| Values: | Floating Point Numbers |
| Applicable to: | AI |
The delay, in minutes, before the AI launches its first attack. AttackDelay only applies to the first attack of the game, the rest follow AttackInterval.
Red Alert & Expansions
Like AttackInterval, Red Alert, and its expansions, uses this value for launching its first attack of the game.
Tiberian Sun & Red Alert 2
Also like AttackInterval, Tiberian Sun and Red Alert 2, and their respective expansions, drop this in favor of AIHateDelays, which assesses which opponent the AI will attack.





