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Artillary: Difference between revisions

From ModEnc²
en>Nighthawk200
Just a note to anyone who might get confused here
en>Crimsonum
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{{DeeZireInclusion}}<br />
{{Flag
Should be used only on BuildingTypes. Can be set to 'yes' or 'no' and represents a special case for structures into which a unit has deployed. This tag ensures that the unit turns to face North-East and remains in its current cell before deploying into this structure.<br>
|files={{Categ|ini=rules}}
<i>Note: This tag is valid despite the spelling error. Using 'Artillery' instead of 'Artillary' will not work.</i>
|values={{Values|Boolean}}
|default=0
|types={{Categ|BuildingTypes}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|hp=yes
|ets=yes
|ra2=yes
|yr=yes
|ares=yes
}}
This flag acts similar to [[TickTank]] and [[IsJuggernaut]] as they control the direction a unit will turn to before deploying into a structure. When enabled on a [[BuildingType}}, any unit that deploys into said building will turn to face the Nort-East direction before deploying.
 
<i>'''Note''': This tag '''is''' valid despite the spelling error. Using 'Artillery' instead of 'Artillary' will not work.</i>

Revision as of 16:59, 29 September 2011

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Artillary
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: 0
Applicable to: BuildingTypes


This flag acts similar to TickTank and IsJuggernaut as they control the direction a unit will turn to before deploying into a structure. When enabled on a [[BuildingType}}, any unit that deploys into said building will turn to face the Nort-East direction before deploying.

Note: This tag is valid despite the spelling error. Using 'Artillery' instead of 'Artillary' will not work.