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Arcing: Difference between revisions

From ModEnc²
en>Nighthawk200
m Template updated
en>Crimsonum
Updated with information regarding fixed/hardcoded specs.
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|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
}}
}}


If set, this projectile will fly towards its target in an 'arcing' path.  
If set, the projectile will fly towards its target in an arcing path. Normally{{fnl|1}} the height of the arc depends on the distance to the target: the further away it is, the higher the arc. The curvature of the arc appears fixed.


''Note: '' It has been said that this flag also makes the projectile inaccurate. This effect is true in Red Alert at farther ranges. Also Arcing=yes has a tendency to overshoot on the TS Engine when attacking up a cliff at Ranges in excess of 8 cells or higher.
==In Red Alert==
 
{{NotVerified}}
It has been said that this flag makes the projectile inaccurate. This effect is true at farther ranges.
 
==In Tiberian Sun to Yuri's Revenge ==
 
{{f|Arcing|yes}} makes the projectile travel at a fixed [[speed]] of {{tt|50}}, ignoring both {{f|Acceleration|link}} and the weapon's {{f|Speed}}. It also makes the weapon able to shoot farther depending on elevation (i.e. from a cliff top).
 
{{fn|1|See [[Lobber]].}}

Revision as of 09:51, 9 September 2018

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Arcing
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


If set, the projectile will fly towards its target in an arcing path. Normally1 the height of the arc depends on the distance to the target: the further away it is, the higher the arc. The curvature of the arc appears fixed.

In Red Alert

The following information has not yet been verified. If you can contribute, please do so.

It has been said that this flag makes the projectile inaccurate. This effect is true at farther ranges.

In Tiberian Sun to Yuri's Revenge

Arcing=yes makes the projectile travel at a fixed speed of 50, ignoring both Acceleration and the weapon's Speed. It also makes the weapon able to shoot farther depending on elevation (i.e. from a cliff top).

1 See Lobber.