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AntiInfantryValue: Difference between revisions

From ModEnc²
en>DeathFish
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en>Testid123
This tag does not exist in the General section, so the data is always wrong. And if not corrected now It will probably be wrong forever <<nothing has changed much After I'm gone>>
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|values={{Values|integer}}
|values={{Values|integer}}
|default=0
|default=0
|types={{categ|General}}
|types={{categ|BuildingTypes}}
|yr=yes
|yr=yes
}}
}}
This is a 'rating' for the effectiveness of this structure's weapon(s) against infantry. The 'ratings' are in abstract units and just help the AI pick the right base defense. See the AIForcePredictionFudge= tag for more details.<br />
This is a 'rating' for the effectiveness of this structure's weapon(s) against infantry. The 'ratings' are in abstract units and just help the AI pick the right base defense. See the {{f|AIForcePredictionFudge||link}} tag for more details.<br />
==See Also==
==See Also==
[[AntiArmorValue]]
[[AntiArmorValue]]<br>
 
[[AntiAirValue]]<br>
[[AntiAirValue]]

Revision as of 13:56, 30 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AntiInfantryValue
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


This is a 'rating' for the effectiveness of this structure's weapon(s) against infantry. The 'ratings' are in abstract units and just help the AI pick the right base defense. See the AIForcePredictionFudge= tag for more details.

See Also

AntiArmorValue
AntiAirValue