AnimActive: Difference between revisions
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Latest revision as of 21:36, 31 March 2025
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| Flag: | AnimActive |
| File(s): | Art(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 0,0,0 |
| Applicable to: | BuildingTypes |
This flag is an old leftover from early TS development, where all art related to a building was still packed into a single shape file like in TD and RA1. Basically, it specifies which frames to play when the building is "active".
The format is AnimActive=A,B,C where
- A = index of the first frame to play - 1
- B = number of frames to play + 2
- C = frame rate (contrary to Rate, smaller means faster)
Bugs
Damage frames are displayed incorrectly.





