Anim: Difference between revisions
Appearance
en>DCoder Created (hah, Guide lacks this ) |
en>Nighthawk200 m Template updated |
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| Line 6: | Line 6: | ||
|default=none | |default=none | ||
|types={{Categ|Weapon|Weapons}} | |types={{Categ|Weapon|Weapons}} | ||
| | |ra=yes | ||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Revision as of 20:20, 25 February 2007
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| Flag: | Anim |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Animations) |
| Special Values: | none |
| Default: | none |
| Applicable to: | Weapons |
Specifies the animation to play as "muzzle flash" for this weapon.
Facing-specific animations
(Doesn't apply to Red Alert.) If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:
[M60] Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW





