Ambient: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Maps}} | |||
|values={{values|float}} | |||
|default=1.0 | |||
|types={{Categ|Lighting}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the map's ambient lighting level. Default's to 1.0. Higher values increase the map's overall brightness, lower values make it darker. Applies to all terrain and map objects. | |||
Can be adjusted during the game through [[Actions_(maps)|trigger actions #71 to #73]]. | |||
== See Also == | |||
* [[Ground]] | |||
* [[Red]] | |||
* [[Green]] | |||
* [[Blue]] | |||
* [[Level]] | |||
* [[IonAmbient]] | |||
Revision as of 22:18, 23 February 2024
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| Flag: | Ambient |
| File(s): | Maps |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 1.0 |
| Applicable to: | Lighting |
Specifies the map's ambient lighting level. Default's to 1.0. Higher values increase the map's overall brightness, lower values make it darker. Applies to all terrain and map objects.
Can be adjusted during the game through trigger actions #71 to #73.





