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This is used to specify the alternate image used by this unit when it is attacking. Applies only to SHP based units and should be a valid animation from the [Animations] list and be listed in ART.INI. This remains residual from the Visceroid in Tiberian Sun and it is not known if the logic can work in Red Alert 2. | |||
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This is used to specify the alternate image used by this unit when it is attacking. Applies only to SHP based units and should be a valid animation from the [Animations] list and be listed in ART.INI. | |||
Revision as of 20:58, 21 November 2008
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| Flag: | AltImage |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
This is used to specify the alternate image used by this unit when it is attacking. Applies only to SHP based units and should be a valid animation from the [Animations] list and be listed in ART.INI. This remains residual from the Visceroid in Tiberian Sun and it is not known if the logic can work in Red Alert 2.





