AlliesAllowed: Difference between revisions
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Can be set to 'yes' or 'no' and determines if human players can form and break alliances with each other in the game. This also seems to be used to indicate some other condition when it is placed in the [MultiplayerDialogSettings] section of multiplayer game-mode INI files, although I have not established the significance of that. | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|MultiplayerDialogSettings}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines if human players can form and break alliances with each other in the game. This also seems to be used to indicate some other condition when it is placed in the [[MultiplayerDialogSettings]] section of multiplayer game-mode INI files, although I have not established the significance of that. | |||
Revision as of 08:05, 10 January 2025
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| Flag: | AlliesAllowed |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | MultiplayerDialogSettings |
Can be set to 'yes' or 'no' and determines if human players can form and break alliances with each other in the game. This also seems to be used to indicate some other condition when it is placed in the MultiplayerDialogSettings section of multiplayer game-mode INI files, although I have not established the significance of that.





