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AlliedBaseDefenseCounts: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This is the explicit number of base defense structures that Brutal, Medium and Easy Allied AI players will plan on making. The structures picked are those with IsBaseDefense=yes set in their entry, although that tag should not be used to get the AI to build other structures as it is also used for AI targeting and threat evaluation purposes. its tricky, but to predict how many the AI is likely to build, use this formula;-<br />
|files={{Categ|ini=rules}}
((Total Base Value - 2000) / 1500 x GDIBaseDefenseCoefficient) + 3 x (Difficulty Level - 1)
|values={{values|unsigned integers}}
|types={{Categ|General}}
|ets=no
|ets=no
|ets=no
|ets=no
|ets=no
|ets=no
|ra2=no
|yr=yes
|rp=yes
|ares=yes
}}
 
Lists a number of Allied faction base defense structures that AI will construct. This takes the form of a numbered list, with one value for each difficulty level. The values are ordered in "Brutal", "Medium", "Easy".

Revision as of 12:35, 17 October 2012

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AlliedBaseDefenseCounts
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Lists a number of Allied faction base defense structures that AI will construct. This takes the form of a numbered list, with one value for each difficulty level. The values are ordered in "Brutal", "Medium", "Easy".