ActiveAnimTwoZAdjust: Difference between revisions
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en>DeathFish Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|int}} |default=0 |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} The ZAadjust value of ActiveAnimTwo is used to adjust the occlusion relationship between building animation and building/terrain/overlay/tile, an external link from the RA2DIY forum has been added, which provides ZAdjust's coordinate system for reading and calculation. ==See Also== ZAdjust" |
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The [[ | The [[ZAdjust]] value of [[ActiveAnimTwo]] is used to adjust the occlusion relationship between building animation and building/terrain/overlay/tile, an external link from the RA2DIY forum has been added, which provides [[ZAdjust]]'s coordinate system for reading and calculation. | ||
==See Also== | ==See Also== | ||
[[ZAdjust]] | [[ZAdjust]] | ||
Revision as of 09:41, 2 January 2025
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| Flag: | ActiveAnimTwoZAdjust |
| File(s): | Art(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | BuildingTypes |
The ZAdjust value of ActiveAnimTwo is used to adjust the occlusion relationship between building animation and building/terrain/overlay/tile, an external link from the RA2DIY forum has been added, which provides ZAdjust's coordinate system for reading and calculation.





