ActiveAnimThreePowered: Difference between revisions
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en>TAK02 turns out powered=no prevents this flag from working on the GAAIRC |
en>DeathFish No edit summary |
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{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|Art(md).ini}} | |||
|values={{Values|boolean}} | |||
|default=yes | |||
|types=[[BuildingTypes]] | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Determines whether or not the [[ActiveAnimThree]] and [[ActiveAnimThreeDamaged]] of this [[BuildingTypes|building]] should play their animations instead of freezing them in the event that the building is both underpowered and has [[Powered]]=yes set in rules.ini. | |||
==See Also== | |||
*[[ActiveAnimThree]] | |||
*[[ActiveAnimThreePoweredLight]] | |||
*[[Powered]] | |||
Revision as of 07:37, 2 January 2025
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| Flag: | ActiveAnimThreePowered |
| File(s): | Art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | BuildingTypes |
Determines whether or not the ActiveAnimThree and ActiveAnimThreeDamaged of this building should play their animations instead of freezing them in the event that the building is both underpowered and has Powered=yes set in rules.ini.





