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ActiveAnimThreePowered: Difference between revisions

From ModEnc²
en>TAK02
turns out powered=no prevents this flag from working on the GAAIRC
en>DeathFish
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Specifies whether the animation set by ActiveAnimThree and ActiveAnimThreeDamaged requires power to play. Once low on power, the animation will stop at the frame displayed the instant you lost power. If it doesn't appear to have any effect, recheck the <tt>[[Powered|Powered]]</tt> flag for the buidling
{{Flag
|name={{PAGENAME}}
|files={{Categ|Art(md).ini}}
|values={{Values|boolean}}
|default=yes
|types=[[BuildingTypes]]
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Determines whether or not the [[ActiveAnimThree]] and [[ActiveAnimThreeDamaged]] of this [[BuildingTypes|building]] should play their animations instead of freezing them in the event that the building is both underpowered and has [[Powered]]=yes set in rules.ini.
 
==See Also==
*[[ActiveAnimThree]]
*[[ActiveAnimThreePoweredLight]]
*[[Powered]]

Revision as of 07:37, 2 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ActiveAnimThreePowered
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes


Determines whether or not the ActiveAnimThree and ActiveAnimThreeDamaged of this building should play their animations instead of freezing them in the event that the building is both underpowered and has Powered=yes set in rules.ini.

See Also