ActiveAnimPowered: Difference between revisions
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en>Crimsonum Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|boolean}} |default=yes |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }}..." |
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Determines whether or not the [[ActiveAnim]] and [[ActiveAnimDamaged]] of this [[BuildingTypes|building]] should | Determines whether or not the [[ActiveAnim]] and [[ActiveAnimDamaged]] of this [[BuildingTypes|building]] should play their animations instead of freezing them in the event that the building is both underpowered and has [[Powered]]=yes set in rules.ini. | ||
==See Also== | ==See Also== | ||
*[[ActiveAnim]] | *[[ActiveAnim]] | ||
*[[ActiveAnimPoweredLight]] | *[[ActiveAnimPoweredLight]] | ||
*[[Powered]] | |||
Revision as of 03:29, 7 January 2022
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| Flag: | ActiveAnimPowered |
| File(s): | Art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | BuildingTypes |
Determines whether or not the ActiveAnim and ActiveAnimDamaged of this building should play their animations instead of freezing them in the event that the building is both underpowered and has Powered=yes set in rules.ini.





