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AccelerationFactor: Difference between revisions

From ModEnc²
en>TAK02
Needs Accelerates=yes (default)
en>Crimsonum
mNo edit summary
Line 4: Line 4:
|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
|values={{values|Percentages}}
|values={{values|Percentages}}
|default=0.03
|ts=yes
|ts=yes
|fs=yes
|fs=yes
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|yr=yes
|yr=yes
|rp=yes
|rp=yes
}}This tag is the percentage increase to apply to a unit's {{f|Speed|link}} after it begins to move. Basically, this controls how fast the unit accelerates.
}}


Always double check {{f|Accelerates|no|link}} and/or {{f|Accelerates|false|link}} are not on the unit in question. You need the default or {{f|Accelerates|yes|link}} for this work.
This tag is the percentage increase to apply to a unit's {{f|Speed|link}} after it begins to move. Basically, this controls how fast the unit accelerates.
 
Always double check {{f|Accelerates|link}} is not disabled on the unit in question. You need the default or {{f|Accelerates|yes|link}} for this work.

Revision as of 15:52, 21 January 2022

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AccelerationFactor
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0.03
Applicable to: AircraftTypes, InfantryTypes, VehicleTypes


This tag is the percentage increase to apply to a unit's Speed after it begins to move. Basically, this controls how fast the unit accelerates.

Always double check Accelerates is not disabled on the unit in question. You need the default or Accelerates=yes for this work.