AccelerationFactor: Difference between revisions
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en>TAK02 Needs Accelerates=yes (default) |
en>Crimsonum mNo edit summary |
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|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}} | |types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}} | ||
|values={{values|Percentages}} | |values={{values|Percentages}} | ||
|default=0.03 | |||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
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|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
This tag is the percentage increase to apply to a unit's {{f|Speed|link}} after it begins to move. Basically, this controls how fast the unit accelerates. | |||
Always double check {{f|Accelerates|link}} is not disabled on the unit in question. You need the default or {{f|Accelerates|yes|link}} for this work. | |||
Revision as of 15:52, 21 January 2022
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| Flag: | AccelerationFactor |
| File(s): | rules(md).ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Default: | 0.03 |
| Applicable to: | AircraftTypes, InfantryTypes, VehicleTypes |
This tag is the percentage increase to apply to a unit's Speed after it begins to move. Basically, this controls how fast the unit accelerates.
Always double check Accelerates is not disabled on the unit in question. You need the default or Accelerates=yes for this work.





