AccelerationFactor: Difference between revisions
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en>EvilRenegade m Replacing Template:TTL with Template:F. |
en>TAK02 Needs Accelerates=yes (default) |
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|rp=yes | |rp=yes | ||
}}This tag is the percentage increase to apply to a unit's {{f|Speed|link}} after it begins to move. Basically, this controls how fast the unit accelerates. | }}This tag is the percentage increase to apply to a unit's {{f|Speed|link}} after it begins to move. Basically, this controls how fast the unit accelerates. | ||
Always double check {{f|Accelerates|no|link}} and/or {{f|Accelerates|false|link}} are not on the unit in question. You need the default or {{f|Accelerates|yes|link}} for this work. | |||
Revision as of 11:29, 20 May 2021
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| Flag: | AccelerationFactor |
| File(s): | rules(md).ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Applicable to: | AircraftTypes, InfantryTypes, VehicleTypes |
This tag is the percentage increase to apply to a unit's Speed after it begins to move. Basically, this controls how fast the unit accelerates.
Always double check Accelerates=no and/or Accelerates=false are not on the unit in question. You need the default or Accelerates=yes for this work.





