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Acceleration: Difference between revisions

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Line 9: Line 9:
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|types={{Categ|JumpjetControls}}
|types={{Categ|JumpjetControls}}
|values={{values|unsigned integers}}
|values={{values|float}}
|default=0.25
|ts=yes
|ts=yes
|fs=yes
|fs=yes

Revision as of 19:42, 4 December 2017

This flag serves two different purposes in two different places.


In [JumpjetControls]

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Acceleration
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.25
Applicable to: JumpjetControls

Logic related to Acceleration, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This flag controls the acceleration of units with JumpJet=yes.

This is now more obsolete in Red Alert 2 and Yuri's Revenge though, since this is specified on the unit itself through the JumpjetAccel tag.


On Projectiles

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Acceleration
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 3
Applicable to: Projectiles


This tag controls the acceleration factor applied to the weapon of this projectile.