AI SW Targeting: Difference between revisions
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The [{{TTL|General}}] section has several flags relating to AI offensive Super Weapon targeting. They all share the same behaviour - they state the "priority" or "importance" of certain object types when evaluating the best target. This targeting model applies to super weapons with the following settings:<br><br> | The [{{TTL|General}}] section has several flags relating to AI offensive Super Weapon targeting. They all share the same behaviour - they state the "priority" or "importance" of certain object types when evaluating the best target. This targeting model applies to super weapons with the following settings:<br><br> | ||
- <b>TS</b> | - <b>TS</b> | ||
Revision as of 01:46, 21 May 2008
This article has been marked because it violates the ModEnc Styleguide in one or more points. It should be cleaned up to a higher standard as soon as possible.
The [[[:Template:TTL]]] section has several flags relating to AI offensive Super Weapon targeting. They all share the same behaviour - they state the "priority" or "importance" of certain object types when evaluating the best target. This targeting model applies to super weapons with the following settings:
- TS
- RA2/YR
- YR with RockPatch
- Superweapons with AITargetingType=1 set.
- Superweapons with AITargetingType=1 set.
See here for a list of such flags.